[bootlin/training-materials updates] master: labs/sysdev-u-boot-beagleplay: fix the name of the boot button (bdf3245f)

Michael Opdenacker michael.opdenacker at bootlin.com
Mon Aug 7 16:25:55 CEST 2023


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/bdf3245fc50e6525ca413e2c692b6b4aecf51c67

>---------------------------------------------------------------

commit bdf3245fc50e6525ca413e2c692b6b4aecf51c67
Author: Michael Opdenacker <michael.opdenacker at bootlin.com>
Date:   Fri Aug 4 11:18:49 2023 +0200

    labs/sysdev-u-boot-beagleplay: fix the name of the boot button
    
    It's USR, not USR/BOOT on the board.
    
    Signed-off-by: Michael Opdenacker <michael.opdenacker at bootlin.com>


>---------------------------------------------------------------

bdf3245fc50e6525ca413e2c692b6b4aecf51c67
 labs/sysdev-u-boot-beagleplay/sysdev-u-boot-beagleplay.tex | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/labs/sysdev-u-boot-beagleplay/sysdev-u-boot-beagleplay.tex b/labs/sysdev-u-boot-beagleplay/sysdev-u-boot-beagleplay.tex
index 79b1472f..fd5f8340 100644
--- a/labs/sysdev-u-boot-beagleplay/sysdev-u-boot-beagleplay.tex
+++ b/labs/sysdev-u-boot-beagleplay/sysdev-u-boot-beagleplay.tex
@@ -26,7 +26,7 @@ a valid bootloader. If this first interface cannot provide a valid bootloader,
 the ROM can search somewhere else or will operate in a fallback mode, that will allow
 to use an external tool to reflash some executable through USB.
 
-On BeaglePlay board these two options can be chosen with the \code{USR/BOOT}
+On BeaglePlay board these two options can be chosen with the \code{USR}
 key, available on the side of the board\footnote{If you want to know more about
 the boot procedure of the AM62x SoC, please refer to AM62x datasheet
 (\url{https://www.ti.com/lit/pdf/spruiv7})}.
@@ -35,13 +35,13 @@ the boot procedure of the AM62x SoC, please refer to AM62x datasheet
     \includegraphics[width=8cm]{labs/sysdev-u-boot-beagleplay/Beagleplay_USRkey_UART.png}
 \end{center}
 
-If the \code{USR/BOOT} key is released, then the SoC will try to find a
+If the \code{USR} key is released, then the SoC will try to find a
 bootloader into eMMC memory.
-If the \code{USR/BOOT} key is pressed, then it will try to find a bootloader
+If the \code{USR} key is pressed, then it will try to find a bootloader
 on the microSD.
 
 {\bf Warning}: In this tutorial we will boot exclusively on the SD card. Therefore
-we will \textbf{ALWAYS} press the \code{USR/BOOT} key during startup!
+we will \textbf{ALWAYS} press the \code{USR} key during startup!
 
 Go to the \code{$HOME/__SESSION_NAME__-labs/bootloader} directory.
 
@@ -520,7 +520,7 @@ $ cp $HOME/__SESSION_NAME__-labs/bootloader/build_uboot/a53/u-boot.img /media/$U
 \section{Testing U-Boot}
 
 Insert the SD card in the board slot. To boot the board on the external micro-SD
-card, you need to hold the \code{USR/BOOT} button at the right of the
+card, you need to hold the \code{USR} button at the right of the
 microSD slot (as seen from above), and then power-up the board through
 its USB-C connection, or reset it. You can then release the
 \code{USR} button.




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