[bootlin/training-materials updates] master: graphics: Replace CSC with pixel format to avoid confusion (ed35db22)

Paul Kocialkowski paul.kocialkowski at bootlin.com
Fri Oct 14 22:52:33 CEST 2022


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/ed35db22203fb5bb47fc9601a37ac2225f59d8c4

>---------------------------------------------------------------

commit ed35db22203fb5bb47fc9601a37ac2225f59d8c4
Author: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
Date:   Fri Oct 14 22:51:02 2022 +0200

    graphics: Replace CSC with pixel format to avoid confusion
    
    Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>


>---------------------------------------------------------------

ed35db22203fb5bb47fc9601a37ac2225f59d8c4
 slides/graphics-hardware/graphics-hardware.tex | 6 +++---
 slides/graphics-software/graphics-software.tex | 2 +-
 2 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/slides/graphics-hardware/graphics-hardware.tex b/slides/graphics-hardware/graphics-hardware.tex
index 6c3f380e..58788efc 100644
--- a/slides/graphics-hardware/graphics-hardware.tex
+++ b/slides/graphics-hardware/graphics-hardware.tex
@@ -108,7 +108,7 @@
   \begin{itemize}
   \item \textbf{Basic} pixel processing:
   \begin{itemize}
-    \item Common operations: pixel format, CSC, dithering, scaling, blitting and blending
+    \item Common operations: pixel format conversion, dithering, scaling, blitting and blending
     \item Fixed-function hardware, pipeline sink and source
   \end{itemize}
   \item \textbf{Complex} pixel processing:
@@ -963,7 +963,7 @@
   \item Offloading graphics to hardware frees up significant CPU time
   \item For many use cases, it is crucially needed:
     \begin{itemize}
-    \item Video presentation at a given frame-rate, with CSC and scaling
+    \item Video presentation at a given frame-rate, with format conversion and scaling
     \item 3D scene rendering at display refresh rate
     \item Windows and cursor composition at display refresh rate
     \end{itemize}
@@ -982,7 +982,7 @@
 \begin{frame}{Graphics performance tips}
   \begin{itemize}
   \item Making the most of hardware can help a lot\\
-    \textit{e.g. camera controllers can often provide CSC and scaling}
+    \textit{e.g. camera controllers can often provide format conversion and scaling}
   \item Generally reducing the number of devices in the graphics pipeline
   \item One major bottleneck in graphics pipelines is memory access:
     \begin{itemize}
diff --git a/slides/graphics-software/graphics-software.tex b/slides/graphics-software/graphics-software.tex
index 2d3c1ae4..57e7d021 100644
--- a/slides/graphics-software/graphics-software.tex
+++ b/slides/graphics-software/graphics-software.tex
@@ -1005,7 +1005,7 @@ ret = ioctl(drm_fd, DRM_IOCTL_SYNCOBJ_FD_TO_HANDLE, &syncobj_handle);
   \item \textbf{XRandR}: monitor configuration and hotplugging without server restart
   \item \textbf{Composite}: delegates window composition to compositing window managers
   \item \textbf{XRender}: 2D rendering API with with alpha composition, rasterization, transformations, filtering
-  \item \textbf{Xv}: video output colorspace conversion (CSC) and scaling offload in-DDX\\
+  \item \textbf{Xv}: video output format conversion and scaling offload in-DDX\\
     \textit{involves buffer copies and lacks synchronization with window position}
   \end{itemize}
 \end{frame}




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