[bootlin/training-materials updates] master: graphics: hardware: Move the pipelines slides together (f0a0232c)

Paul Kocialkowski paul.kocialkowski at bootlin.com
Fri Oct 14 22:52:29 CEST 2022


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/f0a0232c68db5c1f5f4d9b2c7c50835111cd713e

>---------------------------------------------------------------

commit f0a0232c68db5c1f5f4d9b2c7c50835111cd713e
Author: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
Date:   Fri Oct 14 22:51:02 2022 +0200

    graphics: hardware: Move the pipelines slides together
    
    Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>


>---------------------------------------------------------------

f0a0232c68db5c1f5f4d9b2c7c50835111cd713e
 slides/graphics-hardware/graphics-hardware.tex | 38 +++++++++++++-------------
 1 file changed, 19 insertions(+), 19 deletions(-)

diff --git a/slides/graphics-hardware/graphics-hardware.tex b/slides/graphics-hardware/graphics-hardware.tex
index 4f2ddb46..5bc3f800 100644
--- a/slides/graphics-hardware/graphics-hardware.tex
+++ b/slides/graphics-hardware/graphics-hardware.tex
@@ -46,25 +46,6 @@
   \end{itemize}
 \end{frame}
 
-\begin{frame}{I/O with graphics hardware, pipelines}
-  \begin{itemize}
-  \item Graphics hardware is \textbf{I/O-based} and interacts with pixel data
-  \item Pipeline elements have input-output abilities:
-    \begin{itemize}
-    \item \textbf{Source} components: \textbf{feed pixel data}: \textit{e.g. camera}
-    \item \textbf{Sink} components: \textbf{grab pixel data}: \textit{e.g. display}
-    \end{itemize}
-  \item Some components are \textbf{both a source and a sink}: \textit{e.g. converters}
-  \item Graphics components can be chained in \textbf{pipelines}\\
-    \textit{Usually from a source-only element to a sink-only element}
-  \end{itemize}
-
-  \vspace{-2em}
-  \begin{center}
-  \includegraphics[width=0.7\textwidth]{slides/graphics-hardware/pipeline-sink-source.pdf}
-  \end{center}
-\end{frame}
-
 \begin{frame}{Display hardware overview}
   \begin{itemize}
   \item \textbf{Stream pixel data} to a display device, via a display interface
@@ -154,6 +135,25 @@
   \end{itemize}~
 \end{frame}
 
+\begin{frame}{I/O with graphics hardware, pipelines}
+  \begin{itemize}
+  \item Graphics hardware is \textbf{I/O-based} and interacts with pixel data
+  \item Pipeline elements have input-output abilities:
+    \begin{itemize}
+    \item \textbf{Source} components: \textbf{feed pixel data}: \textit{e.g. camera}
+    \item \textbf{Sink} components: \textbf{grab pixel data}: \textit{e.g. display}
+    \end{itemize}
+  \item Some components are \textbf{both a source and a sink}: \textit{e.g. converters}
+  \item Graphics components can be chained in \textbf{pipelines}\\
+    \textit{Usually from a source-only element to a sink-only element}
+  \end{itemize}
+
+  \vspace{-2em}
+  \begin{center}
+  \includegraphics[width=0.7\textwidth]{slides/graphics-hardware/pipeline-sink-source.pdf}
+  \end{center}
+\end{frame}
+
 \begin{frame}{Building complex pipelines}
   \begin{itemize}
   \item Display, rendering and video elements are chained from source(s) to sink(s)




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