[bootlin/training-materials updates] master: Boot time slides: refering to BusyBox init (0c350c5d)

Michael Opdenacker michael.opdenacker at bootlin.com
Wed Oct 27 11:35:04 CEST 2021


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/0c350c5d649e100661e6606468a80cddfe0a7bcd

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commit 0c350c5d649e100661e6606468a80cddfe0a7bcd
Author: Michael Opdenacker <michael.opdenacker at bootlin.com>
Date:   Wed Oct 27 10:41:52 2021 +0200

    Boot time slides: refering to BusyBox init
    
    Signed-off-by: Michael Opdenacker <michael.opdenacker at bootlin.com>


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0c350c5d649e100661e6606468a80cddfe0a7bcd
 slides/boot-time-init-scripts/boot-time-init-scripts.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/slides/boot-time-init-scripts/boot-time-init-scripts.tex b/slides/boot-time-init-scripts/boot-time-init-scripts.tex
index cb398ae8..876cd432 100644
--- a/slides/boot-time-init-scripts/boot-time-init-scripts.tex
+++ b/slides/boot-time-init-scripts/boot-time-init-scripts.tex
@@ -92,7 +92,7 @@ $ inkscape bootup.svg
 \frametitle{Init optimizations}
 Goal to start your application as soon as possible after all the dependencies are started:
 \begin{itemize}
-	\item Depends on your \code{init} program. Here we are assuming sysV
+	\item Depends on your \code{init} program. Here we are assuming BusyBox
 	      \code{init} scripts.
 	\item \code{init} scripts run in alphanumeric order and start with
 	      a letter (K for stop ({\bf k}ill) and S for {\bf s}tart).




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