[bootlin/training-materials updates] master: Toolchains: mention that the ELF format is the most frequent one (3849c9d2)
Michael Opdenacker
michael.opdenacker at bootlin.com
Mon Sep 27 08:18:18 CEST 2021
Repository : https://github.com/bootlin/training-materials
On branch : master
Link : https://github.com/bootlin/training-materials/commit/3849c9d28d0cc97a939aedf480a9d06241b58cbc
>---------------------------------------------------------------
commit 3849c9d28d0cc97a939aedf480a9d06241b58cbc
Author: Michael Opdenacker <michael.opdenacker at bootlin.com>
Date: Mon Sep 27 08:18:18 2021 +0200
Toolchains: mention that the ELF format is the most frequent one
Signed-off-by: Michael Opdenacker <michael.opdenacker at bootlin.com>
>---------------------------------------------------------------
3849c9d28d0cc97a939aedf480a9d06241b58cbc
slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex b/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
index ca5ceb68..be0b8681 100644
--- a/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
+++ b/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
@@ -59,7 +59,7 @@
\frametitle{Binutils}
\begin{itemize}
\item {\bf Binutils} is a set of tools to generate and manipulate
- binaries for a given CPU architecture
+ binaries (usually with the ELF format) for a given CPU architecture
\begin{itemize}
\item \code{as}, the assembler, that generates binary code from
assembler source code
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