[bootlin/training-materials updates] master: Toolchains: mention that the ELF format is the most frequent one (3849c9d2)

Michael Opdenacker michael.opdenacker at bootlin.com
Mon Sep 27 08:18:18 CEST 2021


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/3849c9d28d0cc97a939aedf480a9d06241b58cbc

>---------------------------------------------------------------

commit 3849c9d28d0cc97a939aedf480a9d06241b58cbc
Author: Michael Opdenacker <michael.opdenacker at bootlin.com>
Date:   Mon Sep 27 08:18:18 2021 +0200

    Toolchains: mention that the ELF format is the most frequent one
    
    Signed-off-by: Michael Opdenacker <michael.opdenacker at bootlin.com>


>---------------------------------------------------------------

3849c9d28d0cc97a939aedf480a9d06241b58cbc
 slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex b/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
index ca5ceb68..be0b8681 100644
--- a/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
+++ b/slides/sysdev-toolchains-definition/sysdev-toolchains-definition.tex
@@ -59,7 +59,7 @@
   \frametitle{Binutils}
   \begin{itemize}
   \item {\bf Binutils} is a set of tools to generate and manipulate
-    binaries for a given CPU architecture
+    binaries (usually with the ELF format) for a given CPU architecture
     \begin{itemize}
     \item \code{as}, the assembler, that generates binary code from
       assembler source code




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