[bootlin/training-materials updates] master: Graphics: minor improvements (61b299ce)
Michael Opdenacker
michael.opdenacker at bootlin.com
Fri Oct 4 12:08:29 CEST 2019
Repository : https://github.com/bootlin/training-materials
On branch : master
Link : https://github.com/bootlin/training-materials/commit/61b299ce32caab95b92b8aed266159dde68d035c
>---------------------------------------------------------------
commit 61b299ce32caab95b92b8aed266159dde68d035c
Author: Michael Opdenacker <michael.opdenacker at bootlin.com>
Date: Fri Oct 4 12:08:29 2019 +0200
Graphics: minor improvements
Signed-off-by: Michael Opdenacker <michael.opdenacker at bootlin.com>
>---------------------------------------------------------------
61b299ce32caab95b92b8aed266159dde68d035c
slides/graphics-hardware/graphics-hardware.tex | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/slides/graphics-hardware/graphics-hardware.tex b/slides/graphics-hardware/graphics-hardware.tex
index 6036dafb..b2aca56d 100644
--- a/slides/graphics-hardware/graphics-hardware.tex
+++ b/slides/graphics-hardware/graphics-hardware.tex
@@ -39,7 +39,7 @@
\end{itemize}
\item Framebuffers that can be displayed are called \textbf{scanout framebuffers}\\
\textit{hardware constraints don't always allow any framebuffer to be scanned out}
- \item CPU access to pixel data in dedicated memory is not always granted or easy!
+ \item CPU access to pixel data in dedicated memory is neither always granted nor easy!
\item Graphics hardware \textbf{needs configuration} to interpret framebuffer pixel data\\
\textit{pixel meta-data is rarely to never stored aside of the pixel data}
\end{itemize}
@@ -93,7 +93,7 @@
\end{center}
\begin{enumerate}
- \item \textbf{Framebuffers} where the pixel data is stored
+ \item \textbf{Framebuffers} where the pixel data are stored
\item \textbf{Planes} that associate a framebuffer with its dimensions and position
\item \textbf{CRTC} for pixel composition and streaming\\
\textit{The CRTC terminology comes from the legacy Cathode-Ray Tube Controller}
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