[bootlin/training-materials updates] master: slides/graphics-theory: anti-alaised -> anti-aliased (b210ac81)
Thomas Petazzoni
thomas.petazzoni at bootlin.com
Thu Sep 19 14:43:17 CEST 2019
Repository : https://github.com/bootlin/training-materials
On branch : master
Link : https://github.com/bootlin/training-materials/commit/b210ac81ce68034f1937d506e6ef54e0c2d80e23
>---------------------------------------------------------------
commit b210ac81ce68034f1937d506e6ef54e0c2d80e23
Author: Thomas Petazzoni <thomas.petazzoni at bootlin.com>
Date: Thu Sep 19 14:43:17 2019 +0200
slides/graphics-theory: anti-alaised -> anti-aliased
Signed-off-by: Thomas Petazzoni <thomas.petazzoni at bootlin.com>
>---------------------------------------------------------------
b210ac81ce68034f1937d506e6ef54e0c2d80e23
slides/graphics-theory/graphics-theory.tex | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/slides/graphics-theory/graphics-theory.tex b/slides/graphics-theory/graphics-theory.tex
index 167719c2..41d4c8aa 100644
--- a/slides/graphics-theory/graphics-theory.tex
+++ b/slides/graphics-theory/graphics-theory.tex
@@ -625,7 +625,7 @@ x_{start} \leq x \leq x_{stop}
\item Limited display resolutions still make them look pixelated
\end{itemize}
\item Any geometric shape is affected, especially fonts
- \item Sub-pixel rendering is used to provide anti-alaised results:
+ \item Sub-pixel rendering is used to provide anti-aliased results:
\begin{itemize}
\item Surrounding pixels are given an intermediate value
\item Specific algorithms perform sub-pixel drawing
More information about the training-materials-updates
mailing list