[BL training-materials-updates] yocto: fix typos
Quentin Schulz
quentin.schulz at bootlin.com
Fri Jul 27 14:49:19 CEST 2018
Repository : git://git.free-electrons.com/training-materials.git
On branch : master
Link : http://git.free-electrons.com/training-materials/commit/?id=81340f2499378e6c0590d5162a1f6b09700c61a4
>---------------------------------------------------------------
commit 81340f2499378e6c0590d5162a1f6b09700c61a4
Author: Quentin Schulz <quentin.schulz at bootlin.com>
Date: Fri Jul 27 07:36:14 2018 +0200
yocto: fix typos
Signed-off-by: Quentin Schulz <quentin.schulz at bootlin.com>
>---------------------------------------------------------------
81340f2499378e6c0590d5162a1f6b09700c61a4
labs/yocto-extend-recipe/yocto-extend-recipe.tex | 10 +++++-----
slides/yocto-recipe-extra/yocto-recipe-extra.tex | 4 ++--
slides/yocto-sdk/yocto-sdk.tex | 2 +-
3 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/labs/yocto-extend-recipe/yocto-extend-recipe.tex b/labs/yocto-extend-recipe/yocto-extend-recipe.tex
index d44ea10..4371234 100644
--- a/labs/yocto-extend-recipe/yocto-extend-recipe.tex
+++ b/labs/yocto-extend-recipe/yocto-extend-recipe.tex
@@ -65,20 +65,20 @@ bitbake virtual/kernel
This method is the common one when surcharging recipes.
-\section{Connect the nunchuk}
+\section{Connect the Nunchuk}
-Take the nunchuk device provided by your instructor.
+Take the Nunchuk device provided by your instructor.
We will connect it to the second I2C port of the CPU (\code{i2c1}),
with pins available on the \code{P9} connector.
-Identify the 4 pins of the nunchuk connector:
+Identify the 4 pins of the Nunchuk connector:
\begin{center}
\includegraphics[width=4cm]{common/nunchuk-pinout.pdf}
\end{center}
-Connect the nunchuk pins:
+Connect the Nunchuk pins:
\begin{itemize}
\item The \code{GND} pin to P9 pins 1 or 2 (\code{GND})
\item The \code{PWR} pin to P9 pins 3 or 4 (\code{DC_3.3V})
@@ -128,7 +128,7 @@ After booting the board you should be able to play nInvaders with the
keyboard\dots and the Nunchuk! The \code{C} button is used to confirm and to
fire, and \code{Z} to pause the game.
-Access the board command line througth SSH, and launch the game:
+Access the board command line through SSH, and launch the game:
\begin{verbatim}
$ ninvaders
\end{verbatim}
diff --git a/slides/yocto-recipe-extra/yocto-recipe-extra.tex b/slides/yocto-recipe-extra/yocto-recipe-extra.tex
index 52abff0..c0ce33d 100644
--- a/slides/yocto-recipe-extra/yocto-recipe-extra.tex
+++ b/slides/yocto-recipe-extra/yocto-recipe-extra.tex
@@ -140,7 +140,7 @@ python do_settime() {
\frametitle{Variable flags}
\begin{itemize}
\item {\em Variable flags} are used to store extra information on
- tasks and varables.
+ tasks and variables.
\item They are used to control task functionalities.
\item A number of these flags are already used by BitBake:
\begin{itemize}
@@ -240,7 +240,7 @@ rootfs_deb_do_rootfs () {
binaries or libraries.
\item The list of packages to provide is defined by the
\code{PACKAGES} variable.
- \item The \code{FILE} variable is often used to split the output
+ \item The \code{FILES} variable is often used to split the output
into packages.
\end{itemize}
\end{frame}
diff --git a/slides/yocto-sdk/yocto-sdk.tex b/slides/yocto-sdk/yocto-sdk.tex
index 47ca3bf..e597eed 100644
--- a/slides/yocto-sdk/yocto-sdk.tex
+++ b/slides/yocto-sdk/yocto-sdk.tex
@@ -335,7 +335,7 @@ $ make
\begin{frame}
\frametitle{Overview}
\begin{itemize}
- \item Quilt is an utility to manage patches which can be used
+ \item Quilt is a utility to manage patches which can be used
without having a clean source tree.
\item It can be used to create patches for recipes already
available in the build system.
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